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Software Proficiency

Autodesk Maya, ZBrush, Unreal Engine 5/4, SpeedTree, Substance Suite (Substance Painter, Substance Designer), Adobe Suite (Photoshop, Illustrator), V-Ray, Arnold, Marmoset Toolbag, Quixel Megascans, UV Layout, xNormal.

Project Credits:

• Nickelodeon Kart Racers 3

• Cobra Kai 2: Dojos Rising

• LEGO 2K Drive

• Unannounced Project

Professional Experience

Freelance Artist
Massive Black Inc.

February 2023 - April 2023 | Remote

• Created 3D environment assets utilizing modular techniques, ensuring high-quality results for mobile platforms.• Collaborated with art teams to align with visual direction, integrating assets into Unity.

 

3D Modeler

Brain Zoo Studios

March 2022 - November 2022 | Remote

• Designed 3D environments using both premade and custom assets, incorporating textures and lighting in Maya, ZBrush, Substance Painter, and Unreal Engine for real-time cinematic use.• Worked closely with art teams to achieve the intended visual direction and ensure timely asset delivery.

Skills

3D Modeling and Sculpting
• Proficient in creating hard surface 3D models for both environments and prop modeling.
Texturing & Shading
• Expertise in PBR workflows using Substance Painter, Substance Designer, and Photoshop.

UV Mapping

• Skilled in unwrapping and laying out UVs for 3D models.

3D Rendering and Lighting

• Expertise in lighting setups, rendering, and optimization for both offline and real-time applications.

Problem-Solving & Debugging

• Troubleshooting 3D asset issues and maintaining workflow efficiency.

Other Skills

• Baking, 3D Visual Effects (VFX), LOD Creation, Environment Design, Game Development, Game Art, Level Design, Animation, Attention to Detail, Time Management, Collaboration & Teamwork.

Education

Bachelors of Fine Art in Digital Production

Gnomon School - Los Angeles, CA

Graduated September 2021

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