Software Proficiency
Autodesk Maya, ZBrush, Unreal Engine 5/4, SpeedTree, Substance Suite (Substance Painter, Substance Designer), Adobe Suite (Photoshop, Illustrator), V-Ray, Arnold, Marmoset Toolbag, Quixel Megascans, UV Layout, xNormal.
Project Credits:
• Nickelodeon Kart Racers 3
• Cobra Kai 2: Dojos Rising
• LEGO 2K Drive
• Unannounced Project
Professional Experience
Freelance Artist
Massive Black Inc.
February 2023 - April 2023 | Remote
• Created 3D environment assets utilizing modular techniques, ensuring high-quality results for mobile platforms.• Collaborated with art teams to align with visual direction, integrating assets into Unity.
3D Modeler
Brain Zoo Studios
March 2022 - November 2022 | Remote
• Designed 3D environments using both premade and custom assets, incorporating textures and lighting in Maya, ZBrush, Substance Painter, and Unreal Engine for real-time cinematic use.• Worked closely with art teams to achieve the intended visual direction and ensure timely asset delivery.
Skills
3D Modeling and Sculpting
• Proficient in creating hard surface 3D models for both environments and prop modeling.
Texturing & Shading
• Expertise in PBR workflows using Substance Painter, Substance Designer, and Photoshop.
UV Mapping
• Skilled in unwrapping and laying out UVs for 3D models.
3D Rendering and Lighting
• Expertise in lighting setups, rendering, and optimization for both offline and real-time applications.
Problem-Solving & Debugging
• Troubleshooting 3D asset issues and maintaining workflow efficiency.
Other Skills
• Baking, 3D Visual Effects (VFX), LOD Creation, Environment Design, Game Development, Game Art, Level Design, Animation, Attention to Detail, Time Management, Collaboration & Teamwork.
Education
Bachelors of Fine Art in Digital Production
Gnomon School - Los Angeles, CA
Graduated September 2021